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	<title>Comments on: Last Panel Hook: Keeping the Player Interested</title>
	<atom:link href="http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/</link>
	<description>Breaking Into the Industry</description>
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		<title>By: Eugene</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-3110</link>
		<dc:creator>Eugene</dc:creator>
		<pubDate>Thu, 23 Oct 2008 02:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-3110</guid>
		<description>looking forward for more information about this. thanks for sharing. Eugene</description>
		<content:encoded><![CDATA[<p>looking forward for more information about this. thanks for sharing. Eugene</p>
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		<title>By: John</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2995</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sat, 11 Oct 2008 19:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2995</guid>
		<description>World of Warcraft is a great example of how RPG&#039;s keep people immersed in the fantasy, &quot;What would I be able to do with more powers?&quot;  First Person Shooters rely on getting a new weapon (Quake). Strategy games rely on new units. And looking at Starcraft - YES, plot should integrate with functionality.  Make a game where people choose how they play (the more variation the better, Spore?) - AND give them some competitive multiplayer context and watch the money come in.</description>
		<content:encoded><![CDATA[<p>World of Warcraft is a great example of how RPG&#8217;s keep people immersed in the fantasy, &#8220;What would I be able to do with more powers?&#8221;  First Person Shooters rely on getting a new weapon (Quake). Strategy games rely on new units. And looking at Starcraft &#8211; YES, plot should integrate with functionality.  Make a game where people choose how they play (the more variation the better, Spore?) &#8211; AND give them some competitive multiplayer context and watch the money come in.</p>
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		<title>By: Eryx</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2878</link>
		<dc:creator>Eryx</dc:creator>
		<pubDate>Thu, 02 Oct 2008 18:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2878</guid>
		<description>For me, hooks like this sometimes cause in me a feeling of addiction rather than pleasure. And the point of playing a game is (among others) to have pleasure, not to waste time which I could better spend working or learning. If the game is addictive, I would play it for long periods of time, yes, but after completing it, I might remember it as a waste of time rather than a good game ---  one that kept me by the force of addiction, not by giving me joy. Especially if the game has boring parts which I play only because I have to do them in order to get to the next hook.

Of course, these hooks are important. But they won&#039;t replace good game mechanics, which are a source of pleasure for me.</description>
		<content:encoded><![CDATA[<p>For me, hooks like this sometimes cause in me a feeling of addiction rather than pleasure. And the point of playing a game is (among others) to have pleasure, not to waste time which I could better spend working or learning. If the game is addictive, I would play it for long periods of time, yes, but after completing it, I might remember it as a waste of time rather than a good game &#8212;  one that kept me by the force of addiction, not by giving me joy. Especially if the game has boring parts which I play only because I have to do them in order to get to the next hook.</p>
<p>Of course, these hooks are important. But they won&#8217;t replace good game mechanics, which are a source of pleasure for me.</p>
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		<title>By: Zorba</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2875</link>
		<dc:creator>Zorba</dc:creator>
		<pubDate>Thu, 02 Oct 2008 16:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2875</guid>
		<description>I admit I didn&#039;t explain this well, but chapters aren&#039;t really common. Comic book pages happen &lt;i&gt;constantly&lt;/i&gt;, far more quickly than one per minute. Book chapters tend to be a lot longer than that. Admittedly, game &quot;segments&quot; are slower too, but there&#039;s more immediate hooks keeping you engaged for the short-term (i.e. &quot;I need to kill this enemy&quot;) which books can&#039;t do as much of.</description>
		<content:encoded><![CDATA[<p>I admit I didn&#8217;t explain this well, but chapters aren&#8217;t really common. Comic book pages happen <i>constantly</i>, far more quickly than one per minute. Book chapters tend to be a lot longer than that. Admittedly, game &#8220;segments&#8221; are slower too, but there&#8217;s more immediate hooks keeping you engaged for the short-term (i.e. &#8220;I need to kill this enemy&#8221;) which books can&#8217;t do as much of.</p>
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		<title>By: ninwa</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2874</link>
		<dc:creator>ninwa</dc:creator>
		<pubDate>Thu, 02 Oct 2008 16:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2874</guid>
		<description>Books are trickier, as there’s no particularly obvious “common break point”

Eh? Chapters? :P</description>
		<content:encoded><![CDATA[<p>Books are trickier, as there’s no particularly obvious “common break point”</p>
<p>Eh? Chapters? :P</p>
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		<title>By: Zorba</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2855</link>
		<dc:creator>Zorba</dc:creator>
		<pubDate>Wed, 01 Oct 2008 04:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2855</guid>
		<description>Ming: In a similar fashion, Diablo did the exact same thing. One more level/quest/elite monster/green drop! And, of course, World of Warcraft is currently the reigning king of eight billion hooks waiting for you at all times - another level, another talent tier, another quest, another quest *line*, another zone, another important skill, and then there&#039;s the Big Levels at 10, 20, 30, 45, and 58. I don&#039;t know if Civ or WoW has more hooks, but they&#039;re certainly competing in that space.

Kestrel: It depends on how &quot;frequent&quot; is frequent. Everyone does it once in a while, and it&#039;s not like I have, you know, hard numbers about how often it happens. Of course it&#039;s also possible you&#039;re just weird :)</description>
		<content:encoded><![CDATA[<p>Ming: In a similar fashion, Diablo did the exact same thing. One more level/quest/elite monster/green drop! And, of course, World of Warcraft is currently the reigning king of eight billion hooks waiting for you at all times &#8211; another level, another talent tier, another quest, another quest *line*, another zone, another important skill, and then there&#8217;s the Big Levels at 10, 20, 30, 45, and 58. I don&#8217;t know if Civ or WoW has more hooks, but they&#8217;re certainly competing in that space.</p>
<p>Kestrel: It depends on how &#8220;frequent&#8221; is frequent. Everyone does it once in a while, and it&#8217;s not like I have, you know, hard numbers about how often it happens. Of course it&#8217;s also possible you&#8217;re just weird :)</p>
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		<title>By: Kestrel</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2854</link>
		<dc:creator>Kestrel</dc:creator>
		<pubDate>Wed, 01 Oct 2008 04:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2854</guid>
		<description>I frequently stop reading in the middle of a page in a comic book. Or the middle of a chapter in a book - I&#039;ll finish one chapter, read two pages out of the next one, then put the book down.

I think I&#039;m just weird.</description>
		<content:encoded><![CDATA[<p>I frequently stop reading in the middle of a page in a comic book. Or the middle of a chapter in a book &#8211; I&#8217;ll finish one chapter, read two pages out of the next one, then put the book down.</p>
<p>I think I&#8217;m just weird.</p>
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		<title>By: Ming</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2849</link>
		<dc:creator>Ming</dc:creator>
		<pubDate>Tue, 30 Sep 2008 22:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2849</guid>
		<description>Civilization was the master of the &quot;turn the page&quot; hook. You had so many hooks coming at so many different paces. From turn-to-turn: What is just beyond the unexplored region? What Ancient Scrolls of Wisdom are in that hut? To short-term and long-term: How awesome will my army be after I learn iron-working? Or tanks? What new coolness will I get when I switch governments? Or finish building this world wonder? Can I send out a spaceship in 1820?

So many...</description>
		<content:encoded><![CDATA[<p>Civilization was the master of the &#8220;turn the page&#8221; hook. You had so many hooks coming at so many different paces. From turn-to-turn: What is just beyond the unexplored region? What Ancient Scrolls of Wisdom are in that hut? To short-term and long-term: How awesome will my army be after I learn iron-working? Or tanks? What new coolness will I get when I switch governments? Or finish building this world wonder? Can I send out a spaceship in 1820?</p>
<p>So many&#8230;</p>
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		<title>By: Larry</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2845</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Tue, 30 Sep 2008 17:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2845</guid>
		<description>I&#039;ve been playing Disgaea DS mostly because I can play during those long train rides..  One more &quot;something&quot;!  I think in the PS2, there was a special item that requires all 100 floors to be played straight.. yaaaaa..

Disgaea 2 is fun, but didn&#039;t get me as hooked as the first one - though it might just be because during Disgaea 1 I was in college (tons of free time) while Disgaea 2 I played it more stretched out.

Disgaea 3 is also out, but I don&#039;t have a PS3 and no immediate plans to get one, so there goes that.  If there is one game that really does not need to be on PS3..</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing Disgaea DS mostly because I can play during those long train rides..  One more &#8220;something&#8221;!  I think in the PS2, there was a special item that requires all 100 floors to be played straight.. yaaaaa..</p>
<p>Disgaea 2 is fun, but didn&#8217;t get me as hooked as the first one &#8211; though it might just be because during Disgaea 1 I was in college (tons of free time) while Disgaea 2 I played it more stretched out.</p>
<p>Disgaea 3 is also out, but I don&#8217;t have a PS3 and no immediate plans to get one, so there goes that.  If there is one game that really does not need to be on PS3..</p>
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		<title>By: Zorba</title>
		<link>http://www.mandible.net/2008/09/30/last-panel-hook-keeping-the-player-interested/comment-page-1/#comment-2843</link>
		<dc:creator>Zorba</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=103#comment-2843</guid>
		<description>Disgaea was great in that respect, whether it was &quot;just one more turn so I can beat this guy&quot; or &quot;just one more floor&quot; or &quot;just one more incredibly weird bit of plot once I get past this level&quot;.

I still haven&#039;t touched Disgaea 2 yet :( I&#039;ll get to that. You know. Eventually.</description>
		<content:encoded><![CDATA[<p>Disgaea was great in that respect, whether it was &#8220;just one more turn so I can beat this guy&#8221; or &#8220;just one more floor&#8221; or &#8220;just one more incredibly weird bit of plot once I get past this level&#8221;.</p>
<p>I still haven&#8217;t touched Disgaea 2 yet :( I&#8217;ll get to that. You know. Eventually.</p>
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