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	<title>Comments on: Nanok, Defender of Earth</title>
	<atom:link href="http://www.mandible.net/2009/08/17/nanok-defender-of-earth/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/</link>
	<description>The Mad Ravings of Zorba</description>
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		<title>By: vazor</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-13810</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Sat, 26 Sep 2009 05:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-13810</guid>
		<description>For me it was more fun to claw than shoot.  Any game lets you shoot, but in Nanok you can claw!

I can definitely see the Iji influence, but you do it justice.  I had fun and it made me stick around til the end (end here being Excelsior!).  Great work!</description>
		<content:encoded><![CDATA[<p>For me it was more fun to claw than shoot.  Any game lets you shoot, but in Nanok you can claw!</p>
<p>I can definitely see the Iji influence, but you do it justice.  I had fun and it made me stick around til the end (end here being Excelsior!).  Great work!</p>
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		<title>By: Anonymous</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12910</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 27 Aug 2009 00:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12910</guid>
		<description>Yeah, the best ending was kind of a let-down for the amount of work it took to get there. If I were to play it again, I&#039;d get the gun upgrades just because it&#039;s more fun to shoot than to claw.

I also worked out the jump timing for killing the blue guys with claws. But seeing as there is no bonus for guys killed, it was just better to walk past them to get to the end.</description>
		<content:encoded><![CDATA[<p>Yeah, the best ending was kind of a let-down for the amount of work it took to get there. If I were to play it again, I'd get the gun upgrades just because it's more fun to shoot than to claw.</p>
<p>I also worked out the jump timing for killing the blue guys with claws. But seeing as there is no bonus for guys killed, it was just better to walk past them to get to the end.</p>
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		<title>By: Zorba</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12731</link>
		<dc:creator>Zorba</dc:creator>
		<pubDate>Fri, 21 Aug 2009 22:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12731</guid>
		<description>Thanks for the commentary, everyone :)

I had trouble with the green guys - I think the AI I came up with them is kind of neat, but didn&#039;t end up working out. Their interaction with the swipe attack is just boring - either you win, or they win, and there&#039;s not a lot either of you can do about it besides pray.

I did consider showing items that you had left, but my meager artistic skills were already stretched past the limit. Maybe in some future game I&#039;ll do that.

I *think* I&#039;ve fixed the crash bugs (finally). Thanks to everyone who submitted reports, those are very useful. 1.2 is available now if you want to play it with less crashing ;)</description>
		<content:encoded><![CDATA[<p>Thanks for the commentary, everyone :)</p>
<p>I had trouble with the green guys &#8211; I think the AI I came up with them is kind of neat, but didn't end up working out. Their interaction with the swipe attack is just boring &#8211; either you win, or they win, and there's not a lot either of you can do about it besides pray.</p>
<p>I did consider showing items that you had left, but my meager artistic skills were already stretched past the limit. Maybe in some future game I'll do that.</p>
<p>I *think* I've fixed the crash bugs (finally). Thanks to everyone who submitted reports, those are very useful. 1.2 is available now if you want to play it with less crashing ;)</p>
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		<title>By: WolfKrad</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12729</link>
		<dc:creator>WolfKrad</dc:creator>
		<pubDate>Fri, 21 Aug 2009 20:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12729</guid>
		<description>Just completed it on the hardest difficulty.

It helped when I noticed the green guys rarely hurt you if you kept jumping while passing them. Felt a bit wrong in a way, like I was exploiting a bug, but I just had to get the best ending :)

The hardest part of the most difficult method was figuring out the proper route. I even went back to playing with max upgrades just to figure that out. Then I realised the bottom boss (which I hadn&#039;t even encountered before trying the game without upgrades), was impossible to get past without the jump upgrades. So I went back a bit, and noticed that the only conceivable way of getting to the end was through I couple of jumps I originally thought were impossible without upgrades. After some practice they turned out to be possible after all and I could complete the game.

So what&#039;s the next game? Nanok, Defender of the Moon? ;)

Oh, btw, the game crashed a couple of times. Clicked &#039;OK&#039; in the crash dialog, so you should&#039;ve gotten the reports.</description>
		<content:encoded><![CDATA[<p>Just completed it on the hardest difficulty.</p>
<p>It helped when I noticed the green guys rarely hurt you if you kept jumping while passing them. Felt a bit wrong in a way, like I was exploiting a bug, but I just had to get the best ending :)</p>
<p>The hardest part of the most difficult method was figuring out the proper route. I even went back to playing with max upgrades just to figure that out. Then I realised the bottom boss (which I hadn't even encountered before trying the game without upgrades), was impossible to get past without the jump upgrades. So I went back a bit, and noticed that the only conceivable way of getting to the end was through I couple of jumps I originally thought were impossible without upgrades. After some practice they turned out to be possible after all and I could complete the game.</p>
<p>So what's the next game? Nanok, Defender of the Moon? ;)</p>
<p>Oh, btw, the game crashed a couple of times. Clicked 'OK' in the crash dialog, so you should've gotten the reports.</p>
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		<title>By: Tangaroa</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12700</link>
		<dc:creator>Tangaroa</dc:creator>
		<pubDate>Fri, 21 Aug 2009 01:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12700</guid>
		<description>The theme here could be seen as &quot;make the game easier in exchange for a worse ending&quot; or &quot;play in a harder mode for a better ending&quot;. I see it as similar to Fluffytown where you could make the game harder for yourself by choosing not to kill anything, but this time changing the game physics which opens or closes potential passages towards beating the game. I am also reminded of Bioshock&#039;s Little Sisters again.

The concept would work better if you could see the items you saved at the end. Without that reward (although caviar and steak is a nice reward), there is little incentive not to max out your powers.

The ninja enemy is imaginative. I didn&#039;t expect space aliens to have magical ninjas in their invading army, but why not? 

Non-gameplay bug: The program freezes after pressing &quot;assault the mothership&#039; on the third runthrough. 

&quot;Tell me how hard it is&quot; -- Hard mode is impossible until you figure out the right path and then it&#039;s easy. The green guys can be beaten by just holding down C, the red guys can be avoided (although they do a great job of blocking off a passage unless you are powerful), and the blue guys can be avoided at your slowest. Upgrades, of course, make it easier.

Takarii &gt; me for clawing a boss to death. I just went around them.</description>
		<content:encoded><![CDATA[<p>The theme here could be seen as "make the game easier in exchange for a worse ending" or "play in a harder mode for a better ending". I see it as similar to Fluffytown where you could make the game harder for yourself by choosing not to kill anything, but this time changing the game physics which opens or closes potential passages towards beating the game. I am also reminded of Bioshock's Little Sisters again.</p>
<p>The concept would work better if you could see the items you saved at the end. Without that reward (although caviar and steak is a nice reward), there is little incentive not to max out your powers.</p>
<p>The ninja enemy is imaginative. I didn't expect space aliens to have magical ninjas in their invading army, but why not? </p>
<p>Non-gameplay bug: The program freezes after pressing "assault the mothership' on the third runthrough. </p>
<p>"Tell me how hard it is" &#8212; Hard mode is impossible until you figure out the right path and then it's easy. The green guys can be beaten by just holding down C, the red guys can be avoided (although they do a great job of blocking off a passage unless you are powerful), and the blue guys can be avoided at your slowest. Upgrades, of course, make it easier.</p>
<p>Takarii &gt; me for clawing a boss to death. I just went around them.</p>
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	<item>
		<title>By: Takarii</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12669</link>
		<dc:creator>Takarii</dc:creator>
		<pubDate>Thu, 20 Aug 2009 04:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12669</guid>
		<description>I finally succeeded in clawing the boss to death.  Also, I like the &#039;sword jumpers&#039;.</description>
		<content:encoded><![CDATA[<p>I finally succeeded in clawing the boss to death.  Also, I like the 'sword jumpers'.</p>
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		<title>By: Erik</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12642</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Wed, 19 Aug 2009 10:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12642</guid>
		<description>Loved it, I actually found it in the change log for questhelper. I played it through once being &quot;technically victorious,&quot; Then gave myself the jump upgrades only and got &quot;Mildly Abashed, but Badass.&quot; Keep putting them out, and I&#039;ll keep loving them.</description>
		<content:encoded><![CDATA[<p>Loved it, I actually found it in the change log for questhelper. I played it through once being "technically victorious," Then gave myself the jump upgrades only and got "Mildly Abashed, but Badass." Keep putting them out, and I'll keep loving them.</p>
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		<title>By: Duck</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12635</link>
		<dc:creator>Duck</dc:creator>
		<pubDate>Wed, 19 Aug 2009 05:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12635</guid>
		<description>Hahahah FANTASTIC.
I loved that little game :D</description>
		<content:encoded><![CDATA[<p>Hahahah FANTASTIC.<br />
I loved that little game :D</p>
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	<item>
		<title>By: DApea</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12627</link>
		<dc:creator>DApea</dc:creator>
		<pubDate>Tue, 18 Aug 2009 23:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12627</guid>
		<description>I was technically victorious :)</description>
		<content:encoded><![CDATA[<p>I was technically victorious :)</p>
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		<title>By: afrotiki</title>
		<link>http://www.mandible.net/2009/08/17/nanok-defender-of-earth/comment-page-1/#comment-12600</link>
		<dc:creator>afrotiki</dc:creator>
		<pubDate>Tue, 18 Aug 2009 10:03:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=159#comment-12600</guid>
		<description>Excelsior!</description>
		<content:encoded><![CDATA[<p>Excelsior!</p>
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