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	<title>Comments on: Mr. McDougal&#039;s Marvelous Upside-Down Electrotree</title>
	<atom:link href="http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/</link>
	<description>The Mad Ravings of Zorba</description>
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		<title>By: vazor</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-23369</link>
		<dc:creator>vazor</dc:creator>
		<pubDate>Thu, 29 Apr 2010 01:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-23369</guid>
		<description>Great work, but there was some issue where I couldn&#039;t move the pieces left and right as fast as I wanted, which made it unplayable towards the end.  Loved the concept and intro and achievements and other polish that went into this.  Great work!</description>
		<content:encoded><![CDATA[<p>Great work, but there was some issue where I couldn't move the pieces left and right as fast as I wanted, which made it unplayable towards the end.  Loved the concept and intro and achievements and other polish that went into this.  Great work!</p>
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		<title>By: Thales</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-21743</link>
		<dc:creator>Thales</dc:creator>
		<pubDate>Thu, 18 Mar 2010 02:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-21743</guid>
		<description>Mine is also freezing at the start of the introduction like anonymous&#039; up there</description>
		<content:encoded><![CDATA[<p>Mine is also freezing at the start of the introduction like anonymous' up there</p>
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		<title>By: IkaTaii</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-19438</link>
		<dc:creator>IkaTaii</dc:creator>
		<pubDate>Wed, 03 Feb 2010 17:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-19438</guid>
		<description>Other quick thought: it&#039;d be nice to have something check in if you&#039;ve blocked every possible path, give you a failure screen, and kick you back to the menu instead of the current way, where the game continues until you quit or it finishes on its own.</description>
		<content:encoded><![CDATA[<p>Other quick thought: it'd be nice to have something check in if you've blocked every possible path, give you a failure screen, and kick you back to the menu instead of the current way, where the game continues until you quit or it finishes on its own.</p>
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		<title>By: IkaTaii</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-19437</link>
		<dc:creator>IkaTaii</dc:creator>
		<pubDate>Wed, 03 Feb 2010 17:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-19437</guid>
		<description>As others have said, some additional fall time above the top of the &#039;board&#039; would be GREATLY appreciated for the late game, which also appears to ramp up the difficulty by giving fewer and less useful bridge pieces. At present, I&#039;m thinking the 100% powered challenge is nigh on impossible.

Otherwise, this is incredible. A little polish and some tweaking and I&#039;d pay money for a copy of this.</description>
		<content:encoded><![CDATA[<p>As others have said, some additional fall time above the top of the 'board' would be GREATLY appreciated for the late game, which also appears to ramp up the difficulty by giving fewer and less useful bridge pieces. At present, I'm thinking the 100% powered challenge is nigh on impossible.</p>
<p>Otherwise, this is incredible. A little polish and some tweaking and I'd pay money for a copy of this.</p>
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		<title>By: Anonymous</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-19308</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 31 Jan 2010 03:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-19308</guid>
		<description>can&#039;t even get past the intro before it crashes and shuts down :(</description>
		<content:encoded><![CDATA[<p>can't even get past the intro before it crashes and shuts down :(</p>
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		<title>By: Brooks</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-19212</link>
		<dc:creator>Brooks</dc:creator>
		<pubDate>Thu, 28 Jan 2010 15:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-19212</guid>
		<description>Very interesting concept and I like it.  The lateral movement is problematic once you fill most of the board up, but other than that, it&#039;s a blast to play.  Intro and instruction sheet are well done and very explanatory.  A little massaging this one and you got yourself something great!</description>
		<content:encoded><![CDATA[<p>Very interesting concept and I like it.  The lateral movement is problematic once you fill most of the board up, but other than that, it's a blast to play.  Intro and instruction sheet are well done and very explanatory.  A little massaging this one and you got yourself something great!</p>
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		<title>By: gramcracker</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-19112</link>
		<dc:creator>gramcracker</dc:creator>
		<pubDate>Tue, 26 Jan 2010 04:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-19112</guid>
		<description>You&#039;re coming out to PAX East? We should meet up.</description>
		<content:encoded><![CDATA[<p>You're coming out to PAX East? We should meet up.</p>
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		<title>By: Albert A</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-19109</link>
		<dc:creator>Albert A</dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-19109</guid>
		<description>After a second play through the first level (different computer), the slow speed of lateral movement drove me bonkers. I ended up in a trap about 3/4 of the way through where I had open positions at the edge of the board that I desperately wanted to get the pieces to, but I wasn&#039;t physically capable of getting the piece over fast enough, even when I started mashing the arrow key as soon as the piece appeared. Is that an intentional bottleneck/difficulty factor?</description>
		<content:encoded><![CDATA[<p>After a second play through the first level (different computer), the slow speed of lateral movement drove me bonkers. I ended up in a trap about 3/4 of the way through where I had open positions at the edge of the board that I desperately wanted to get the pieces to, but I wasn't physically capable of getting the piece over fast enough, even when I started mashing the arrow key as soon as the piece appeared. Is that an intentional bottleneck/difficulty factor?</p>
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		<title>By: Albert A</title>
		<link>http://www.mandible.net/2010/01/25/mr-mcdougals-marvelous-upside-down-electrotree/comment-page-1/#comment-19092</link>
		<dc:creator>Albert A</dc:creator>
		<pubDate>Mon, 25 Jan 2010 20:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mandible.net/?p=214#comment-19092</guid>
		<description>Played the first level. It&#039;s neat!  Requires different thought patterns than most falling-block puzzle games I&#039;ve seen. It&#039;s a nice combo of falling block and pipe-building puzzle genres. Will play some later levels when I have time.

It would be really nice if holding down the arrow key would keep moving the piece, instead of having to hammer the key. It takes just long enough to move over a column that it feels clunky and hard to move things quickly.</description>
		<content:encoded><![CDATA[<p>Played the first level. It's neat!  Requires different thought patterns than most falling-block puzzle games I've seen. It's a nice combo of falling block and pipe-building puzzle genres. Will play some later levels when I have time.</p>
<p>It would be really nice if holding down the arrow key would keep moving the piece, instead of having to hammer the key. It takes just long enough to move over a column that it feels clunky and hard to move things quickly.</p>
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