The planet is dying.
Monsters raise themselves out of the ocean monthly. The skies themselves blacken.
You, and your civilization, have but one choice: amass enough magical power to leap across the starless void, to another, safer planet. But you're racing against time – every day the attacks get stronger.
The planet is dying, and it's taking you with it.
Nieuwe Aarde was made for Ludum Dare 17, a 48-hour game development competition. Yeah, that's right, my normal week-long development process was compressed into two days.
The theme for this event was Islands, and so Islands is what I did! Nieuwe Aarde was inspired by Desktop Dungeons and Seafarers of Catan, and I feel like I've made a reasonably coherent little single-player strategy game with a whole pile of tooltips.
Postmortem up in a few days. Time to start on the next project!