Unexpected Consequences of Plot

2010, March 22nd 9:00 PM

Last night I found myself unable to stop thinking about Mass Effect 2. Not about to the gameplay, or the plotline. I just couldn't get my mind off the bizarre social effects that the universe implies.

For a bit of backstory, the critical bits of plot go like this. Humans join a galactic civilization with a bunch of alien species. One species is a bunch of blue women who sleep with other races.

Alright. First off, this is obviously only "the critical bits of plot" for the purposes of this particular blog post. I'm not arguing that. Second, the Asari aren't technically women, it's a single-sex race, but, come on:

That's female.

Now, it's reasonably clear in the game that Asari are bisexual. But humans, as far as we know, generally aren't. Humans tend to be heterosexual. I'm pulling this claim out of nowhere but I feel reasonably confident in it. So take the human race as it stands today, and then, out of goddamn nowhere, introduce an entire new race full of reasonably attractive and sexually compatible females.

What the hell does this do to gender balance? People are worried about China's gender balance, which is leaning 55% male. Even assuming the Asari population is no larger than Earth's, this leaves us with a stunning 75% female ratio. And according to the chronology, the Asari were colonizing space before the rise of the Persian Empire! Human growth rate is around 1% right now. Let's assume the Asari have a growth rate a mere tenth of that – 2500 years of growth leaves the Asari with more than twelve times the population of Earth.

(If you assume they actually have a 1% growth rate, then each male human could have literally an entire planet full of Asari women while still occupying less than 10% of the entire Asari population. Though I admit "occupy", despite the somewhat misogynistic double entendre, isn't really the right word when there are twice as many women on your planet as you'll have heartbeats in your life.)

"Oho," I hear you saying, "but why would the Asari mate with humans?" Well as of the time of Mass Effect, an Asari mating inside their species is considered a mark of shame. So basically you have a civilization of a hundred billion females who want nothing more than to breed with aliens. Now, in their defense, they're not picky about gender – but humans are, and I don't see that changing without some truly unbelievable cultural shifts. Not the kind of thing that would happen in a mere five hundred years, I feel.

"But wait! What about other species?" Yeah, sure, the Asari mate with other species too. No arguments there. It happens. There's the species of giant armor-plated killing machines that weigh a literal ton each and are infertile. There's the species of lizard men whose food is poison to most other races. There's the species of . . . well, we don't know what they are exactly under the biological containment suit, besides "humanoid", but we do know that even opening the suit for a few seconds is incredibly dangerous for them. And then there's the species that doesn't consider it "incredibly dangerous" but rather "instantly fatal".

And there's the floating luminescent jellyfish.

If you were an alien, and I showed you pictures of all the Mass Effect 2 races, and asked which were most likely to be sexually compatible, you'd pick the Drell, the Asari, and the Humans. And the Drell are nearly extinct. And they don't travel much.

Bioware, I love you guys. I really do. But did you stop to think for a second about the social consequences of this?

God of War Dissection: Myth and Story

2009, January 22nd 5:58 PM

I'm afraid I've lied to you all.

In a previous entry I explained in depth why game worlds need to make sense – not just in terms of Game, but in terms of World. I claimed that your world needed to be consistent, to feel like a living, breathing, realistic location, not like it was summoned out of the ether to provide a backdrop for a half-naked Greek dude to violently slaughter things.

This is actually a load of horse hockey.

But it's important to realize when it's a load of horse hockey.

God of War. It's one of the more successful recent franchises. God of War 1 was a Playstation 2 game, in which you played Kratos, a half-naked Greek dude who violently slaughtered things. I'm going to assume I don't need to continue the joke here – you can probably figure out what God of War 2, God of War: Chains of Olympus, God of War: Betrayal, and the upcoming God of War 3 are about.

The important thing to realize about the God of War series, which sets it about as far away from Dead Space as is possible for it to be set, is that God of War is a myth. It's not about some average-Joe engineer, thrust into a terrifying situation against his will. It's about a living legend. Kratos, the Ghost of Sparta. Kratos, the Hand of the Gods. Kratos, the God of War. Kratos is the main character in a world which fundamentally revolves around him – he is Revenge, he is Fate, he is Destruction.

On top of that, Kratos is the main character in a game that is, itself, fundamentally about fate and gods. Scratch that – fundamentally about Fate and Gods. Both of those tend to bend the laws of probability around them. Unlikely things become expected when prophecy is involved. When Kratos makes his way through a half-destroyed forest of columns, swinging from one to another as they topple around him, we don't think "ha ha, how silly, why were they all so precariously balanced in the first place, this game sucks" – we think "this is a test, we will vanquish the test and fulfill our destiny". When you realize that half of the puzzles involve destroying large blocks of stone, thereby proving that the puzzle has never before in the history of the universe been solved, and that some of them actually rely on certain parts of the puzzle being age-worn and easily shatterable, we don't think "ha ha, are we seriously expected to believe that Kratos was the first one here?" – we think "see how everything falls into place! Truly, we are the chosen one, and we cannot be stopped!"

This wouldn't work in Dead Space. Dead Space is not a myth – Dead Space is a story. Isaac isn't a Chosen One. Isaac is an unfortunate man in an unfortunate situation. The world does not care if Isaac lives or dies – Isaac can be shredded by industrial machinery, or devoured by zombies, or simply freeze to a cold lonely death in space, and fundamentally, nobody in that game will care (besides, obviously, Isaac.) Isaac isn't being pushed through by the Forces of Fate, there is no greater being controlling his actions – he's just a guy, trying to survive.

And this, incidentally, is one of the curious things about Star Wars. Star Wars is a myth about a random guy. On one hand, it is a myth – Luke Skywalker is the Chosen One. But on the other hand, Luke Skywalker is just some backwards hick from Tatooine. Most of the time, Star Wars feels like a story about some poor teenage dude who's way, way, way in over his head. Luke gets his hand cut off. Han gets frozen in carbonite. Luke gets beat up. Luke gets dropped into a fighter cockpit and told "we're all counting on you!" and, holy shit, they're all counting on him! Even when Luke is being ridiculously badass and slaughtering dozens of stormtroopers, you kind of get the feeling he's not quite sure what he's doing here.

And then he ends up in the Emperor's quarters, and everything shifts a little . . . and suddenly it's not a story about Luke Skywalker, Desert Farmer, it's a myth about Luke Skywalker, Jedi Knight, and oh hey lookit that, there's a reactor vent in just the right spot. What a coincidence! Almost as if it were fated to happen.

I'm not entirely convinced that shift was intentional. I think it was a lucky accident, and that the writers never sat down and said "okay, and here we change from story into myth". I think they just wanted to throw the Emperor into a reactor core. If anything, this is what I want people to get out of this:

Myth is good. Story is good. But you have to understand which form you're writing, and why.

And for bonus credit:

Arguably, I lied to you again. Sorry. Figure out where, and explain why it doesn't matter. (You'll need to know one of the two games I talked about in order to do so.) I'll post more about this later.